The Trinket Shop // The Trinket Runcit
2021 - 2022
Notes:
Standard Operation Procedure (S.O.P.) was a stay-at-home order and cordon sanitaire implemented as a preventive measure by Malaysia Government in response to the Covid-19 pandemic in April 2020.
Creations by Kod(Kod) Collective and supported by Cendana Malaysia, Project S.O.P. features a series of events that evolves around the interactive installation named ‘Standard Operation Procedure’ which celebrates the S.O.P. ritual and commemorates the engagement while carrying out S.O.P. tasks. It is an artifact facilitating an orchestrated performance that is delightful enough for the people to have fun and remember this as one of the peculiar creations conceived from the age of the pandemic. This project also aims to provoke conversations around digital technology since the S.O.P. ritual is part of the recent human-tech discourse.
The project is designed through different scales of public engagement:
Phase 1
‘Kokidi Kodiki Kod~’ Lockdown Camp, engaged young makers with the support from Chumbaka Asia to explore the animation of non-living objects by building connections between humans and machines through responsive lights.
Phase 2
‘The Trinket Shop’ exhibition, involved broader audiences to The Back Room KL which was transformed into an enchanted space to accommodate intricate creatures created during ‘Kokidi Kodiki Kod~’ Lockdown Camp.
Phase 3
‘S.O.P.’ interactive sculpture, is presented as an artifact with four distinct faces that facilitates interactions at KongsiKL by encouraging visitors to perform different gestures and choreographed movements before entering the space.
Phase 2
The Trinket Shop // The Trinket Runcit
Curated by Kod(Kod), The Trinket Shop is presented as part of the Project S.O.P. funded by CENDANA Malaysia. This exhibition explores human-tech relationships by featuring 11 light ‘creatures’ that were born from the collision of art and science, with their characteristics uniquely crafted by makers as young as 7 at the ‘Kokidi Kodiki Kod’ lockdown camp. Experimenting with new media methods, these ‘creatures’ are designed to bring light to the world through their interactions with humans.
A Little Blue Bird
by Angela Arin Gonzalez, 7 years old
Q: What type of magician are you?
A: I am an angel.
And Angel said:” Let us make a bird in The Back Room KL, and let it have a round head and blue feathers, let its head glow and let its wings move, let it sit on a tree..” And she assembled some unique materials and turned them into a little blue bird.
The Blinking Discoball
by Chuan Tze Wong, 12 years old
Q: When does the disco start?
A: When it senses someone.
A cluster of blinking balls that live among the plants. These disco balls have their very own vibe which is only revealed when the audience is maintaining the right distance with them - not too close, not too far. At times, they seem to communicate in a secret language of light.
Fierceful Lion
by Wyn Hou Chan, 9 years old
Q: Why did you choose a lion?
A: Because it’s very fierce... it can defeat the darkness.
With the spell ‘Lumos’, the Lion is born as the symbol of courage, personal strength, and power. Innately fierce and firm, the cleansing light shone through its eyes and reflected by its tongue and can chase away darkness and bring back the light of hope.
The Dragon Conquerer
by Ieuseuf Hafiz Mohd Suki, 16 years old
Q: What are you doing?
A: I am trying to tame a Dragon that I summon to conquer the world.
Once upon a time, the humans found a way to cross the world of dragons and try to conquer it, which cultivated hatred in dragons. Decades passed, and this time dragons are in rage being summoned by the Dark Mage...
The Wandering Creature
by Arielle Marcheline Yeo, 12 years old
Q: Go, go, go, your dragon!
A: It’s not exactly a dragon.
Adigital born creature named Zayne mysteriously ended up into a realm with no explanation. Now, this armoured dragon cat adventures off into the realm with his new friends while trying to find a way back.
Super Mario Cup
by Diego Aran Gonzalez, 10 years old
Q: Why does Mario need a pizza?
A: He gets energy from the pizza and then he can sing.
Experimenting with nostalgic characters, this project presents a ‘pizza time’ scene with Mario and Luigi created from daily materials. Using interactive technology, these characters are further enriched with the ability to sing and glow.
The Light Twins
by Siddrath Singam, 11 years old
Q: What will these monsters say?
A: Not all monsters are bad.
Two monsters in a mysterious black box-like to lure people to come close in order to scare them. Despite dwelling in darkness, these monsters bring light to the people they encounter in a scary but harmless way - some might even regard this as a surprise performance.
Project Lazle ( 4 interactive projects)
by Alston Chen Yu Liang (17 years old), Benecia Poh Rui Xuan (16 years old), Lu-Shern Tan (18 years old)
Software and hardware-based puzzle game with a mysterious but heartwarming backstory. Four creatures, each living different lives, guide their way to the light. Remember, there is light in the darkness, and there is darkness in the light, will you be able to unite them? Non-nobis solum.
The Back Room was transformed into The Trinket Shop to accommodate intricate ‘creatures’ that are cravings for interactions with human beings at 11 different magical spots with unique auras. Each spot affords a light creature that has its way of connecting with the audience. There was no monetary trade, rather, the space values the interactions between the people and the enchanted objects - it became a place for people to cross-connect. Visitors were welcomed to enter the shop and explore the stories behind each ‘creature’ through an experiential journey.
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